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MU Legend:Starter Guide No1 - Item Selection

I am a user who is growing whistler on Lorentia server.
It is not different, but sometimes I meet with the beginners.
I think that it seems to live without knowing an item, and I am going to try this article once.
It's not a great skill, but it's probably faster than catching and explaining each one of you.
I will write.

Summary
1. Items 1-1 Items of Item Class 1-2 Items of Item Class 1-3 Items Types of Items 1-4 Selection Criteria of Item Options 1-5 Imprint 1-6 Jewelry 1-7 Enhancement
2. Artifacts 2-1 Types of artifacts 2-2 Artifacts of artifacts 2-3 Selection criteria of artifacts
3. Pet 3-1 Types of pets 3-2 Abilities of pets 3-3 Selection criteria of pets

1. Item 1-1 Type of item rating

The items are divided into 9 categories. They are divided into snapshots and only the "set" class is currently implemented and the "unique" class is not implemented.

1-2 Differences in item class The biggest difference between items is the minimum and maximum value of the attributes. I'll take a screenshot.
Let's compare these two necklaces. The number of gray brackets on the right is the minimum and maximum of options.
The left item is the ancient item and the right item is the myth item. When you see the attack speed, the ancient item is at least 2% ~ maximum 4%, but the myth item is at least 3% ~ maximum 5%. It does not feel like that, but the higher the level, the bigger the difference is, and that's why people are trying to buy expensive mythical items.

1-3 Types of Item Options Before looking at the types of items, I will first look at the unidentified items.
An unidentified item is an item with a question mark like this, and if you do feelings, you will get one of the options described below.
My Legend's items have different options for each part, which means that there are options to be taken for each part, but the options that you have to bring are different for each job category.
It is possible to use three kinds of heads, and to prioritize them, 1. Chance of chance (shortened and unequivocally) 2. Decrease of cooldown (shortened reappearance) 3. Reduction of attack power or mana cost...

Armor option.
There are also three available
1. Reappearance
2 & 3 Attack or Evasion
Bottom option is optional. There are no special options attached to Bottom.
It is a shoe option. There are also three options available, and the options for each person are different. Setting 1 (Lee Ja-gong)
Set 2 (reunion) Reanimation, avoidance, attack
Set 3 times (Lee Jaehoe) Movement speed, reappearance, avoidance
Shoulder options
There are also three available
As a priority,

1. Reappearance
2. Attack
3. Life
It's a glove option. It's hard to choose because of the variety of options you get.
Chichi Balls 1. Reagents 2. Increased Critical Damage (Chip) 3. Attack
1. Chew 2. Chew 3. Attack speed
Weapon options. Now this is an option for one-handed weapons (wing guns), which is half of the two-handed weapon. Two-handed weapons can be doubled from the above figures (excluding life)
The preferred option is gloves
Chichibu or Chichibu

Accessories There are three types of accessories (earrings, necklaces, rings), and most of them use accessories with "fixed options" to be described a little later.
1 & 2. Reign or attack 3. Chipie 4. Speed
It may have been quite long here, but I have a lot to explain.
There are two types of "My Legend" items: Dragon Hunter and Dragon Hunter.
Dragon Hunter xxx series items have no fixed options. You can see it as ALL Random.
And items that are not dragon hunters (ie, items with unique names) ex) Forgotten Dragon Eyes, Shadow Phantom Tunic, Headband of Karol Kingdom
An item of this class exists as a "fixed option", so let's see what a fixed option is.
These items are named Dragon Hunter Pants, Wyvern Spirits Unlike the above items, there is no minimum or maximum value of options that should have a red square on the left side of the option. You can think of it as a unique unique ability.
but!! You should know that it is not all good because it is a unique ability.
This "fixed option" is a special point that! To the site! Stick! Do not! which! Options! For example:
There is this item. It is the essential item of whisperer's prize, and it is attached with 5%
The position of the base is determined. The helmet, armor, and weapon can only be brought in three places. In special cases, the warrior can get 3% by putting souls in his armor
In any case, there is a stronger ability to be attached to the armor, as if the armor had a 5% chance of attacking. If you look at the picture above, the attack power is 81, but in case of the original armor, the attack power is 46 ~ 54
This is a fixed option, and that's why people prefer named items.
Some beginners will have a question about this. What is the arrow on the top?
The arrows change the options. Options other than fixed options can be selected by selecting only one !.
However, you do not know whether you want to change the value of the option, but you can change one thing, and once you have chosen the option to change it, you will not be able to change it again.
As you can see on the left, there are a lot of items to choose from, and once you change that item, you can change just one right. Of course, changing the options is pretty costly. .) If you change the option, you can use the ability to reset the item
This way you can change one option to the one you want.

1-4 Selection Criteria for Item Options
You've seen the options so far. I do not think anyone would have read it here, but if you've read it, that's great! Let's see which of these many item options to choose from.
Again, let me know that this is the main target for dealers. I have written my priority on the above,
1. Critical Probability - Head, Gloves, Weapons
The most specific option for dealing is the ability to associate with "hysteria", one of the most popular artifacts in the later years, with a maximum of 30% and all dealers except dark rods must draw a critical chance on their head, gloves and weapons Lower Meiji's armor soul seats are stuck at 3%)
2. Reduced cooldown - Helm, top, shoulders, shoes, accessory
Maximize your skill level to reduce cooldown. Maximize 50%, which allows you to deal more with frequent skill use.
3. ATK - all areas
It is the most basic ability to attach to all parts but each part has the minimum and maximum value difference. In the case of accessories, the maximum value is high. In accessory, it mainly attracts attack power. You may also select an option.
4. Increased Critical Damage - Gloves, Weapons, Attack
It is not an option that is not so precious because it attaches to the oppression, and it is an option that does not think much important because it is maximized in the "hysteria" effect of the relic article to write later.
Added 5. Elite and boss monster damage
Elite and Boss Monsters ATK refers to the additional ATK of the elite monster (red circle at the foot) and the boss monster. Most of the fixed options are attached to the item, and only the item "ATK" is attached at random. It is the ability value which is used only and the attached item is as follows.
- The head of the Karol Kingdom (20% Whisperer), the headband of the Destroyer (15% Whisperer of the ancient times) Shoulder - The shoulder of the forgotten knight Armor (20% Dark Rode), Red Chain Sword (Ancient 15% Blade) Gloves - Dragon Knight Gauntlets (20% Dark Rode), Demon Grips (20% Blade) (Myth 20% dark rods), magic papers (myth 6 ~ 10%, ancient 4 ~ 8%) Earrings - forgotten dragon eyes (myth 20%) Necklace -
6. Soul Experience
Use this item if you want to raise your soul level a little faster with your ability to gain additional soul experience points
Ring - Forgotten Dragon Soul (10% Myth) Soul Absorption Ring (8% Ancient) Necklace - Wyvern Soul (10% Myth) Shoes - Soul Hunter's Foot Protector (Ancient 8% Dark Lord)

Avoid afterwards - tops, bottoms, shoes
Literally has the chance to evade and abilities to evade attacks, skills, etc.

Life - all parts
It raises vitality ... End

Decreased mana cost - Shoulder, Gloves, Helm
It is a skill that reduces the amount of mana consumed, but most of them use cash wings (10% deadline), which is an option that is discarded for other options. To


Hit Ratio - Helm, Shoulder, Gloves
If you have a chance to avoid evasion as opposed to avoidance, you can think of the hit as a chance to hit. Monster relativity is very low and is an option used in PvP.

The most important ability is the reduction of crowd control time. It can be attached to all equipment. 3-5% for one-handed weapons and armor. 6-10% for two-handed weapons. The most important reason is that the first one is PvP second, the crowd control of the monster is too long. In the case of my roll, the longest bond time was 3.5 seconds. Time is the most important
Then my personal idea is to reduce the item acquisition radius and durability
The item acquisition radius allows you to pick up items that are far away, and durability reduction is not durable or attack and durability is consumed.

1-5 engraved
Engraving is the addition of an additional ability to an item
Hero Stamp, Legend Mark, Laurentia Server "Chae Young Lee" has posted items)

In this way, there is also a "grade" in the mark, and the higher the grade, the higher the minimum and maximum value of the figure.
This imprint is made with the following items
The basic imprinting mechanism is that it can be upgraded to the next grade with a "certain probability". Incomplete engraving (normal ~ advanced) Lorenzia Standard 1 Zen green blue engraving (plain ~ rare) 60 Red Zen or 60 Red Zen Red engraving (General ~ Legend) 120 Red Zen
Therefore, users who do not barely charge will make high grades for incomplete engraving, so they will use high figures
Basically, you do not get the options you want, and the increase in the grade is not as good as you might think.
60 Red Zen = Cash 1,200 won 120 Red Zen = Cash 2,400 won
The outgoing stats are roughly
Zen Acquired Experienced Value Acquired Amount Life Attack Damage per Second
Dealers are attacking, tankers are using life.

In addition, as the rank increases, many more abilities will be created. Ex) There are many options such as Critical Chance, Additional Soul Experience, Critical Damage, Elite and Boss Monster Damage, Attack by Attributes (Devil Type, Beast Type, etc.).


1-6 Jewelry
There are types of monsters in MU Legend
There are 9 types of these types, and you can see them by the picture next to the monsters pond.
There is a gem that can do additional damage to that type.
These gems can be made by craftsmen (consumables), and if you want to put these gems, you have to drill holes through the gem craftsmen.
In the screenshot above I have placed a red square, indicating three of the most commonly used gems: many of the my legend monsters are demons, magic, and beast types

Garnet >> Demon >> Many boss mobs are demon-type, including the majority of Monsters, Glasha (Eno Babos), Illaq (Rittenberg Boss), Bellatum (Sanctuary of the Courage), and Zura Tacun
Topaz >> Magic >> A large number of magic monsters, Orman (Duel or Boss), Theophil (Boss), Margarine (Boss)
Sapphire >>> Beast >> Large number of Beast-type monsters, Deslan (Dragon's hideout), Fricker (dragon's hideout) Targash (dragon's hideout), Kaizel
This is the trend, but the labyrinth is actually a lot of topaz (magic) because it is the end of the content that has been implemented so far
In addition, there is an item called "Soul Stone" in the jewel type, but it is divided by each occupation, so it is vast, skip it because there are too many contents and I will raise only the most commonly used soul seats in common job.


If you hold the boss and open the cube, you may have seen the xxxx soul piece coming out. For example, a one-hand weapon, Winggan, can have a critical strike chance (kisle rose), but not critical damage (kantour guardson). Only the rod can be mounted.
And I think there are those who are confused with the main weapon, the two-handed weapon, and the one-handed weapon.
One-handed weapon >> You can wear two like things >> Winggun, one-handed sword Two-handed weapon >> Only one can be worn >> Bow, Great sword, Large blunt Main weapon >> Use only primary weapon, , Scepter auxiliary weapons >> Things you can only use when using the main weapon >> Spellbook, shield
  
1-7 Strengthening
Enhancement


As you can see on the square above, you can strengthen your weapons with attack power, and armor with armor.
Strength exists in 0 ~ 15 rivers in total
The material is marble, gem of blessing, Zen.
Actually, I think it's the main ingredient.
As the hardening level increases, the amount of attack power added increases, and I know that the 12th round of the entire server is the best.
From 7th to 9th, the light starts to get tough. The color changes in 10th to 12th rivers. The color changes in 13th to 14th rivers. The colors of 15th rivers also change.
0 to 3 will succeed without any difficulty
However, if you fail from 3> 4, the hardening grade goes down and I have seen 8> 9 to 5. In addition, from 9> 10, the item will be destroyed and you will get a set item option change item item called "Trail of Destruction".
Strengthening system ... It's the same as the beggars, it's the probability, and it's hard to get marble stones.
add contents
Someone who has read this article is too theoretical to tell you what kind of system to actually wear.
What is your graduation?
It is the most efficient item among the currently implemented items, and it is the item which does not need to change the system anymore if it is strengthened in the proper amount. I will write the items that most people use, though there is a difference of opinions of the people (PvP content is still in its infancy)


* Set-related - The set-up option is basically the same as the dragon's myth item and option, but the set effect is used because of the option. But the thing that you have to think about is that there is a part where you can not give up the fixed option item Let me give you an example.
Thunder Phantom Tunic (5% ATK 81 Random 1) Set Item - Tunic of xxxx (Random 3-Reattachment, Attack, Life)
If you give up the Shadow Phantom Tunic, you will have to give up 5% or bring it from somewhere. You have already brought the maximum value to the helmets, gloves and weapons. There is a way to draw a grip on a hero's impression, but it is realistically costly, so if you do not use the top of the set item, it is not used, but in the case of gloves, most of the hunter's gloves are used rather than the gargoyles. There is no big trouble using set items.
I do not know if I understand this, but ... I want you to know that I made the most of my ability.

Bladder
(2 fixed options, one reworked) Bottom: Garuda's leggings (2 legs) (2 fixed options, one of them) (Attack, Life, Attack) Armor: Demon Glyphs (Two Fixed Options, One Attack), Dragon Hunter Slaughter (Attack, Life, Attack) (Attack, evasive, attack) or (attack, evasion, attack) or (hunting, hunting, attack) or (hunting, (2 fixed options, one of them). Greatsword - Greatsword of the Forgotten Heroes (2 fixed options, one of them is correct), Dragon Hunter Greatsword Chiropractic, attack)

Whisperer
Shadow Phantom Tunic (2 Fixed Options, Reappearance) Bottom: Dragon Scales Tights (2 pcs.), Scarlet Headband (1 Fixed Option, (2 options, Attack or Retreat) Gloves: Dragon Hunter Wear Gloves (Chick, Chipi, Attack), Gargoyle Wear Gloves (2 Fixed Options, ) Weapons - Wingon (one hand) - Winged dragon wing gun (one of the two fixed options is effective) (Hunting, chippy, attack) or (hunting, hunting, hunting) or (hunting, hunting, Chiropractic)

Wormie
(2 fixed options, one is reworked) Bottom: Median magic pants (2 fixed options, one avoids or attack) Shoulder: Forgotten magic (Attack, Attack, Attack) or (Attack, Attack, Attack) or (Attack, Attack, Attack) or (Attack, Attack, Attack) (Weapon) - Sword (sword) - Sealed Sword (2 fixed options, one is a sword), Dragon Hunter Sword (Sword, Chipi, Attack) (Hit, elite boss attack, re-attack or attack or cortex)

Common (accessory)
Earrings: Forgotten dragon's eyes (3 fixed options, one needs oneself)
Necklace: Slaughterer's Necklace (2 fixed options, two are ones you need) Ring: Ring of life full (3 fixed options, one needs your own)
or dragon hunters earrings, rings, necklaces (optional - attack power, reappraisal, chippy, speed or finish) << Write in important order
* Reason for preference to Attack Option Attack power can be pulled from all areas, but it is best to draw the attack power from the Attack because the maximum value is fixed and the maximum value is the highest attitude. For example: Shadow Phantom Shoulder Strap -2 fixed 3 options (5% avoidance, 10% life, 20% elite boss damage), 1 random option (attack rate 5%, life 4950)
Would it be better to draw the attack power from your shoulder with this option, or should you draw the attack power from the attack?
The correct answer, of course, is to get it out of the way! is.
But!!! There are exceptions. Those who say that they do not need to attract the reacquisition any more because their reemergence figures are solved. You can bring the attack power to both shoulders, and the reemergence is too short.
Advantages

It is not always an absolute necessity to write down the things you want to talk about, but it is always your choice and it is your choice to do it by your intuition, but if you are just a beginner, If you raise your level a little more and widen your horizon and choose an item based on your intuition, you will definitely get good results.

Mu2zen Team For You!


Comments

  1. The Game has few similarities to Diablo 3 one of those being rifts - randomly generated dungeons filled to brim with various enemies also “Endless Tower” and “Lupa’s Labyrynt” variation for endgame players. Its true that some MU Online fans would say that this game is not even a 10% as adddictive as MU online was. Anyway, This post https://mmogo24.blogspot.com/2017/11/mu-legend-review.html also gave me a picture of the game and it classes, personalization and stuff, hope you can enjoy it. Good luck !

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