MU Legend's infamous Dark Lord, equipped with a shield for excellent defense, can be a Mu legend class that's efficiently suited to top battles from the frontline. Instrumental in freeing humans from the Ashes, he sacrificed his humanity in exchange for significant energy.
The Dark Lord uses a wand and also a shield for recovery and helping skills, and he's instrumental in increasing the combat effectiveness of parties. Alternatively, his guard might be relinquished in favor of a two-handed bludgeon that is optimized for harm dealing. This enables the Dark Lord to utilize effective location attacks and crowd control to raze battlefields.
Stats and what to concentrate on gear
Shield Block to 50% Including Professional Ability (Pain Immunity) 10% and Left Click Talent (Shield Bash) 5% (When you decide to go with Dragon Knight Shield, you can adjust your skill Shield Bash to Thrust, More Damage)
Cool Down Reduction as considerably as you can (Ideally you can hit 50% with Gear and Soul Points)
Evasion About 30% (Soul Point 9% necklace 5%, Chest Piece 5%, Boots 5%, Leg Piece 5%) of total 29% to aim for.
HP and HP Percentage on Gear 150K HP are Decent to become capable to Mass Tank Pulls in Epic 5 Dungeons without having Dying, Having said that Aim for 200K+ HP.
So as priority for stats: Shield Block Rate>CDR>Evasion>HP>All Harm Reduction>Attack>Crit Rate>Crit Damage
Specialist Skills
March - Approach - Immunity
Artifacts
Allegro is your ideal selection once you have around 20% Evasion and gets improved the much more you might have.
Otherwise, you could pick to go Endurance
Soul Points:
CDR: 60
Evasion: 90
Defense or Overall health Following
Gem
Weapon: Crit Price 2:5%
Shoulder: CDR 2%
Boots: Evasion two.5%
Rest two.4k HP and Beast Harm
or when you can get your hands on Class Gems, Go for the one particular with skills you use.
Skills
This is anything you are going to need to adjust to boss fight but your Trash Pulling and Killing Talent set remains precisely the same
This can be what you will be employing till boss
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Eternal Fire - Shield Bash - Madness Absorption
For Boss Fight you'll adjust the following according to fight but as rule here what you may need
Boss exactly where you'll need Quickly Escape (Dragon Heaven and Sanctum Last Boss)
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Holy Light - Shield Bash - Attack Order
Boss, where you don't, will need speedy Escape
Spin Attack - Ice Claw - Holy Light - Protective Touch - Eternal Fire - Shield Bash - Attack Order
Ideal in Slot Gear So Far
Note: Stats with Underlining are Prefix
Weapon: Dragon Knight Scepter (10% Block Price - 4950 HP - Crit Rate)
Shield: Dragon Hunter Shield ( Min 6% Shield Block - CDR - All Harm Reduction or 10% HP)
Shield 2nd Selection: (Elite/Boss Damage 20% - 10% Block Rate - Crit Rate)
Helm: Dragon Knight Helm (10% Block Price - 4950 HP - CDR)
Chest: Dragon Hunter Armor (Evasion - CDR - All Harm Reduction)
Legs: Dragon Hunter Bottoms (Evasion - HP - All Damage Reduction)
Boots: Dragon Hunter Boots (Evasion - CDR - HP)
Gloves: Dragon Hunter Gloves (HP - HP Recovery - Crit Price)
Gloves 2nd choice: Dragon Knight Gloves: Elite/Boss Damage 20% - HP - Crit Rate)
Shoulders: Lost King’s Spaulders (10% Block Rate - 10% HP - CDR)
Ring: Giant Life Ring (HP 10% - HP Recovery 495 - All Harm Reduction 2% - CDR)
Earing: Lost Dragon Eye (HP 10% - Evasion 5% - Elite/Boss Attack 20% - CDR)
Necklace: Dragon Ornate Necklace (HP 10% - All Damage Reduction - HP - CDR)
Necklace 2nd Alternative: Dragon Slaughter Necklace: Elite/Boss Attack - Elite/Boss Defense - CDR - 10% HP
Play Style: Eternal Fire Up, Run About collect mobs, use spin attack each now then when all mobs gathered, Use Madness, spam your spin and Ice Claw, use Protective Touch for heal and Silence and Vicious Charge to acquire out or in of Poor Predicament.
As for bosses, know that you'll often drop agro so do not panic, you have Vicious Charge to grab instant agro for an even though and begin spamming your skills once again.
Extra offensive alternative after geared and enchanted decently is the beneath for faster clears
Adjust all Scroll Stats to Attack
Professional Talent as the stick to:
March - Strategy - Death
Soul Point:
CDR: 30
Defense: 60
Health: 30
the rest of Defense or Evasion
Gems:
Shield Enchant: Shield Block 4.5%
Skills:
Trash Pulls:
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Attack Order - Shield Bash - Madness Absorption
Bosses:
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Attack Order - Shield Bash - Holy Light
Thought in the above transform are movement speed and more defense reduction throughout the run for more rapidly clears in epics run.
PS: Elite Harm Gear Concept Taken from T-Party Guide on YouTube
Edit: Added Gems, Some Secondary Alternatives for Gear, Ability change depending on new gear
Edit 2: Added Offensive Create for speed runs epics
Typically, they may be not worth the trouble for reasons which might be adequate in the lengthy run. While they may be helpful for players, who may well know practically nothing in regards to the game. For the most element, they are learning tools for newcomers to ease them into the game. For more Mu Legend Guides, you can go to Mu2zen.com. Just a reminder: you will get 5% coupon code free of charge in the reps when you Get Mu legend zen order from this article.
The Dark Lord uses a wand and also a shield for recovery and helping skills, and he's instrumental in increasing the combat effectiveness of parties. Alternatively, his guard might be relinquished in favor of a two-handed bludgeon that is optimized for harm dealing. This enables the Dark Lord to utilize effective location attacks and crowd control to raze battlefields.
Stats and what to concentrate on gear
Shield Block to 50% Including Professional Ability (Pain Immunity) 10% and Left Click Talent (Shield Bash) 5% (When you decide to go with Dragon Knight Shield, you can adjust your skill Shield Bash to Thrust, More Damage)
Cool Down Reduction as considerably as you can (Ideally you can hit 50% with Gear and Soul Points)
Evasion About 30% (Soul Point 9% necklace 5%, Chest Piece 5%, Boots 5%, Leg Piece 5%) of total 29% to aim for.
HP and HP Percentage on Gear 150K HP are Decent to become capable to Mass Tank Pulls in Epic 5 Dungeons without having Dying, Having said that Aim for 200K+ HP.
So as priority for stats: Shield Block Rate>CDR>Evasion>HP>All Harm Reduction>Attack>Crit Rate>Crit Damage
Specialist Skills
March - Approach - Immunity
Artifacts
Allegro is your ideal selection once you have around 20% Evasion and gets improved the much more you might have.
Otherwise, you could pick to go Endurance
Soul Points:
CDR: 60
Evasion: 90
Defense or Overall health Following
Gem
Weapon: Crit Price 2:5%
Shoulder: CDR 2%
Boots: Evasion two.5%
Rest two.4k HP and Beast Harm
or when you can get your hands on Class Gems, Go for the one particular with skills you use.
Skills
This is anything you are going to need to adjust to boss fight but your Trash Pulling and Killing Talent set remains precisely the same
This can be what you will be employing till boss
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Eternal Fire - Shield Bash - Madness Absorption
For Boss Fight you'll adjust the following according to fight but as rule here what you may need
Boss exactly where you'll need Quickly Escape (Dragon Heaven and Sanctum Last Boss)
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Holy Light - Shield Bash - Attack Order
Boss, where you don't, will need speedy Escape
Spin Attack - Ice Claw - Holy Light - Protective Touch - Eternal Fire - Shield Bash - Attack Order
Ideal in Slot Gear So Far
Note: Stats with Underlining are Prefix
Weapon: Dragon Knight Scepter (10% Block Price - 4950 HP - Crit Rate)
Shield: Dragon Hunter Shield ( Min 6% Shield Block - CDR - All Harm Reduction or 10% HP)
Shield 2nd Selection: (Elite/Boss Damage 20% - 10% Block Rate - Crit Rate)
Helm: Dragon Knight Helm (10% Block Price - 4950 HP - CDR)
Chest: Dragon Hunter Armor (Evasion - CDR - All Harm Reduction)
Legs: Dragon Hunter Bottoms (Evasion - HP - All Damage Reduction)
Boots: Dragon Hunter Boots (Evasion - CDR - HP)
Gloves: Dragon Hunter Gloves (HP - HP Recovery - Crit Price)
Gloves 2nd choice: Dragon Knight Gloves: Elite/Boss Damage 20% - HP - Crit Rate)
Shoulders: Lost King’s Spaulders (10% Block Rate - 10% HP - CDR)
Ring: Giant Life Ring (HP 10% - HP Recovery 495 - All Harm Reduction 2% - CDR)
Earing: Lost Dragon Eye (HP 10% - Evasion 5% - Elite/Boss Attack 20% - CDR)
Necklace: Dragon Ornate Necklace (HP 10% - All Damage Reduction - HP - CDR)
Necklace 2nd Alternative: Dragon Slaughter Necklace: Elite/Boss Attack - Elite/Boss Defense - CDR - 10% HP
Play Style: Eternal Fire Up, Run About collect mobs, use spin attack each now then when all mobs gathered, Use Madness, spam your spin and Ice Claw, use Protective Touch for heal and Silence and Vicious Charge to acquire out or in of Poor Predicament.
As for bosses, know that you'll often drop agro so do not panic, you have Vicious Charge to grab instant agro for an even though and begin spamming your skills once again.
Extra offensive alternative after geared and enchanted decently is the beneath for faster clears
Adjust all Scroll Stats to Attack
Professional Talent as the stick to:
March - Strategy - Death
Soul Point:
CDR: 30
Defense: 60
Health: 30
the rest of Defense or Evasion
Gems:
Shield Enchant: Shield Block 4.5%
Skills:
Trash Pulls:
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Attack Order - Shield Bash - Madness Absorption
Bosses:
Spin Attack - Ice Claw - Vicious Charge - Protective Touch - Attack Order - Shield Bash - Holy Light
Thought in the above transform are movement speed and more defense reduction throughout the run for more rapidly clears in epics run.
PS: Elite Harm Gear Concept Taken from T-Party Guide on YouTube
Edit: Added Gems, Some Secondary Alternatives for Gear, Ability change depending on new gear
Edit 2: Added Offensive Create for speed runs epics
Typically, they may be not worth the trouble for reasons which might be adequate in the lengthy run. While they may be helpful for players, who may well know practically nothing in regards to the game. For the most element, they are learning tools for newcomers to ease them into the game. For more Mu Legend Guides, you can go to Mu2zen.com. Just a reminder: you will get 5% coupon code free of charge in the reps when you Get Mu legend zen order from this article.
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