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To start with of all, thus far I've only played Whisperer as could be the class that catches essentially the most my consideration. I've been playing since about a month and I've invested genuinely fantastic quantity of hours.
Current stats of my character
Soul Level: 127
CPK: 185k
Servers: NA
All capabilities maxed out and 69 crests unlocked (standard, unusual and rares)
All mythic armor and weapons with 6-7 enchants and socketed with gems or soulstones.
Wings Tier one
Armor and Wings costumes active
No set objects combinations (just spare set objects)
Epic 1 and 2 solo with not too lots of deaths and Lupa at this time at 32 (no troubles at this level, just require superior RNG and usually finishing 30s having a few mins to spare).
Epic four and five in groups.
Techniques - Combat Technique
Following the principle of "kill fast", the best blend of skills I have found thus far is utilizing double wing guns with two different combos for AoE or Single targets with Salvo or Frontal Shot respectively. This moreover to Three with the Otherworld, Bombardment, Explosive Shot, Pure Assimilation and Green Sanctum are very effective combinations that will deal tons of injury to groups or single targets.
There are actually an abundance of combinations that makes the gameplay extremely enjoyable for Whisperer, on the other hand, you will find two key problems with this class that impacts its full enjoyment as solo player as well as in groups and that's survivability and progression in the direction of end-game.
Playstyle
Clearly the playstyle with Whisperer is assault and destroy fast or get killed. It reminds me quite a bit to the Demon Hunter in Diablo three in which the class was once incredibly squishy, on the other hand, superior mobility and excellent damage. On the whole the playstyle I've discovered that assists probably the most would be to use CC results to debilitate enemies then massive attacks, it is a class that clearly was not created to "tank" enemies but to manage them and after that blow them up with massive harm hitters. The mobility is truly fantastic along with the combat program is additionally extremely fluid for whisperer.
Survivability and Progression
I endure what others have described before, survivability and slow progression (much slower than other courses).
Whisperers depend of fantastic CC effects and mobility to be able to survive; even with capped CDR (cooldown reduction) and respectable motion pace (700+) is not really easy to escape getting one-shot in many occasions. Now don't get me incorrect, I realize the intention of your design in the class, having said that, after you have constrained entries to some of the dungeons so you die quite easily or you ought to use resurrection stones, it turns into more "expensive" and time intensive to major a Whisperer than a few of the other classes.
Like a individual opinion, you'll find a couple of items which might be heavily impacting the class.
1- There's no LpK/LoH (Lifestyle per Kill/Life on Hit) stat available from the game. Especially for whisperer with high assault speed, this stat might be a game changer if implemented and it does carry on the intention of "kill fast or get killed". Maybe as a skill crest?
2- CC Results like 3 with the Otherworld have extremely minimal uptimes: In the class that depends this substantially of this sort of results, acquiring this kind of a low uptime genuinely minimizes the modifications for being ready to properly "crowd control" to be able to survive. I don't forget that 3 of the Otherworld utilized to possess a 60secs uptime, yes possibly this was also large, but only 10secs is incredibly reduced, the identical for Chase, with only 4 seconds and very compact AoE, applying these skills aren't as valuable as before.
Whether or not I'm creating this from a largely solo perspective, the situation here is that lots of groups never want to have a Whisperer due to its low survivability that impacts the effectiveness on the group, while Whisperer might be regarded somewhat good in groups for CC and boss killer, the actuality is the fact that uptimes are incredibly modest and some in the other lessons are just performing a lot far better than it can be a waste of time for some to reroll. Plus I will not assume the intention from the game will be to limit players to a lot of the courses but to possess them all likewise balanced as is possible from a group and solo standpoints.
Progression
Final but not least and almost certainly probably the most important: Progression; progression with Whisperer is slower (a lot slower) compared to other classes. When I can do Epic one and two with my stats, a WM could in all probability be performing Epic four and this could be a major issue for several gamers due to the fact at the finish, what we want would be to really feel that our class/character is impressive and can consider management of the game and kick the heck from just about every enemy and boss (ARPG principal objective).
In summary, I like Whisperer and can maintain enjoying the "underdog" class, but there are various parts of improvement and opportunities for this class to turn out to be great once again without the need of the really need to be OP, just far more balanced.
Hope the feedback assists.
To start with of all, thus far I've only played Whisperer as could be the class that catches essentially the most my consideration. I've been playing since about a month and I've invested genuinely fantastic quantity of hours.
Current stats of my character
Soul Level: 127
CPK: 185k
Servers: NA
All capabilities maxed out and 69 crests unlocked (standard, unusual and rares)
All mythic armor and weapons with 6-7 enchants and socketed with gems or soulstones.
Wings Tier one
Armor and Wings costumes active
No set objects combinations (just spare set objects)
Epic 1 and 2 solo with not too lots of deaths and Lupa at this time at 32 (no troubles at this level, just require superior RNG and usually finishing 30s having a few mins to spare).
Epic four and five in groups.
Techniques - Combat Technique
Following the principle of "kill fast", the best blend of skills I have found thus far is utilizing double wing guns with two different combos for AoE or Single targets with Salvo or Frontal Shot respectively. This moreover to Three with the Otherworld, Bombardment, Explosive Shot, Pure Assimilation and Green Sanctum are very effective combinations that will deal tons of injury to groups or single targets.
There are actually an abundance of combinations that makes the gameplay extremely enjoyable for Whisperer, on the other hand, you will find two key problems with this class that impacts its full enjoyment as solo player as well as in groups and that's survivability and progression in the direction of end-game.
Playstyle
Clearly the playstyle with Whisperer is assault and destroy fast or get killed. It reminds me quite a bit to the Demon Hunter in Diablo three in which the class was once incredibly squishy, on the other hand, superior mobility and excellent damage. On the whole the playstyle I've discovered that assists probably the most would be to use CC results to debilitate enemies then massive attacks, it is a class that clearly was not created to "tank" enemies but to manage them and after that blow them up with massive harm hitters. The mobility is truly fantastic along with the combat program is additionally extremely fluid for whisperer.
Survivability and Progression
I endure what others have described before, survivability and slow progression (much slower than other courses).
Whisperers depend of fantastic CC effects and mobility to be able to survive; even with capped CDR (cooldown reduction) and respectable motion pace (700+) is not really easy to escape getting one-shot in many occasions. Now don't get me incorrect, I realize the intention of your design in the class, having said that, after you have constrained entries to some of the dungeons so you die quite easily or you ought to use resurrection stones, it turns into more "expensive" and time intensive to major a Whisperer than a few of the other classes.
Like a individual opinion, you'll find a couple of items which might be heavily impacting the class.
1- There's no LpK/LoH (Lifestyle per Kill/Life on Hit) stat available from the game. Especially for whisperer with high assault speed, this stat might be a game changer if implemented and it does carry on the intention of "kill fast or get killed". Maybe as a skill crest?
2- CC Results like 3 with the Otherworld have extremely minimal uptimes: In the class that depends this substantially of this sort of results, acquiring this kind of a low uptime genuinely minimizes the modifications for being ready to properly "crowd control" to be able to survive. I don't forget that 3 of the Otherworld utilized to possess a 60secs uptime, yes possibly this was also large, but only 10secs is incredibly reduced, the identical for Chase, with only 4 seconds and very compact AoE, applying these skills aren't as valuable as before.
Whether or not I'm creating this from a largely solo perspective, the situation here is that lots of groups never want to have a Whisperer due to its low survivability that impacts the effectiveness on the group, while Whisperer might be regarded somewhat good in groups for CC and boss killer, the actuality is the fact that uptimes are incredibly modest and some in the other lessons are just performing a lot far better than it can be a waste of time for some to reroll. Plus I will not assume the intention from the game will be to limit players to a lot of the courses but to possess them all likewise balanced as is possible from a group and solo standpoints.
Progression
Final but not least and almost certainly probably the most important: Progression; progression with Whisperer is slower (a lot slower) compared to other classes. When I can do Epic one and two with my stats, a WM could in all probability be performing Epic four and this could be a major issue for several gamers due to the fact at the finish, what we want would be to really feel that our class/character is impressive and can consider management of the game and kick the heck from just about every enemy and boss (ARPG principal objective).
In summary, I like Whisperer and can maintain enjoying the "underdog" class, but there are various parts of improvement and opportunities for this class to turn out to be great once again without the need of the really need to be OP, just far more balanced.
Hope the feedback assists.
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