Mu legend Darkish Lord have 3 type ability: Weapon Talent,Class skills,Qualified Capabilities and when you need mu legend zen to improve Go mu2zen. MU Legend's notorious Darkish Lord, outfitted which has a defend for extraordinary defense, is basically a system which is effectively suited to primary battles in the frontline. Instrumental in releasing men and women within the Ashas, he sacrificed his humanity in exchange for nice skill.
Expert capabilities: Use each attack and defense capabilities
Opt for 3 specialist skills from "Strategy", "Immunity", "Death", "Encouragement", "Devastation" and "March". "Strategy" has the "Mock" passive that increases aggro, and you can also use "Madness Absorption" to immediately pull in and explode surrounding enemies.
"Immunity" allows you to use "Pain Immunity". This grants immunity to all incoming harm for 4 seconds, generating it a superb ability for survival. You also get the "Transcendence Shield" passive, rising the shield-block rate by 10% and recovering max HP by 1% on a effective block.
The "Death" professional ability lets you use "Follower's Spirit", a toggle-on/off skill that creates a pentacle to summon enemy-attacking souls. It also has the "Valiant Passion" passive, which reduces the target's defense for five seconds when a main-weapon talent is cast.
6 professional skills are readily available for the Dark Lord.
"Encouragement" is actually a incredibly helpful specialist skill for parties, granting the "Defender's Shield" passive that increases the defense of celebration members within 20 meters. Also, the "Dark Horse" skill produces a valiant mount that grants 30% immunity to all damage, though ignoring collisions.
There's also an professional skill that is perfect if you should lay waste to vast numbers of enemies. The "Devastation" expert skill destroys a number of enemies with enormous damage more than a wide location and allows you to use "Rugard's Rage", a talent that summons a statue of Rugard to a designated place. "Rugard's Rage" is often a talent which you have to charge, so the longer you charge it, the stronger it gets. Also, once you attack, the "Guardian's Authority" passive grants a 10% chance that attack power will raise for 5 seconds. This 1 is extremely encouraged for aggressive Dark Lords.
The final expert ability, "March", encourages your comrades to fearlessly take on the enemy. It enables you to use "Attack Order", which increases the attack, move speed and attack-speed stats of party members. Also, it periodically recovers 1% of HP for nearby celebration members, so a Dark Lord who dreams of getting a party leader will need this skill.
Weapon skills: Slow enemies and boost stats with multi-hit combos
The bludgeon skills consist of "Call of Destruction", "Rupturing Thrust" and "Shield Bash", as well as a profitable shield block generates a shockwave that inflicts more damage. You'll be able to make use of the skills "Cyclone Strike", "Holy Wallop" and "Dogged March" with the two-handed bludgeon, which also grants an attack enhance (10% of defense converted to attack power).
"Call of Destruction" is often a simple, short-range scepter attack. On the other hand, a wave of rage will be generated around the third hit, adding AoE damage that should come in beneficial even though hunting. "Rupturing Thrust" stabs the enemy and grants a possibility of dealing higher damage. Also, "Shield Bash" deals harm to surrounding enemies around the third hit, gorgeous them for 1.5 seconds.
The two-handed bludgeon's "Cyclone Strike" throws cyclones to the front and grants an increase within the quantity of cyclones and harm inflicted when used numerous times. "Holy Wallop" delivers potent strikes to the front, dealing 125% of attack as AoE damage and reducing the target's movement and attack speed. Lastly, "Dogged March" deals AoE harm to enemies for the front and pulls them in. The pull area and damage boost with consecutive attacks, so the longer the battle, the stronger you get.
Class capabilities: Pull and push to heal allies
You can use "Fire Bludgeon" to deal AoE harm in the starting of battle, because the region touched by the Dark Lord’s fiery chain is set alight and temporarily offers continuous damage. With "Spin Attack", you swiftly spin to hit surrounding enemies and minimize their movement speed too as increase aggro.
"Protective Touch" temporarily silences enemies and recovers HP for allies. "Fire Burst" can be a highly effective AoE attack and deals more region harm following 1.five seconds. "Call of Thunder" also permits you to attack surrounding enemies and push them back.
"Eternal Flames" creates a fire cyclone for 20 seconds, dealing continuous harm without needing to attack all enemies one by a single. "Holy Light" recovers HP for oneself and surrounding allies as well as increases HP-recovery speed.
"Call of Thunder" enables you to attack and push enemies.
"Vicious Charge" may be the Dark Lord's only charge attack. It deals AoE damage in addition to a taunt effect that forces your enemy to attack you for two.5 seconds, which is regarded an crucial impact for celebration play. "Monarch's Touch" throws a hook towards the front and bargains AoE harm, pulling and taunting the enemy. They are the two most invaluable expertise for party play.
Apart from these skills, "Ice Claw" freezes enemies nearby while "Weapon Throw" offers damage over a wide area and reduces movement speed.
Having said that, you will find nonetheless more abilities that are valuable in celebration play. "Purification" removes all abnormal-status effects for yourself plus the surrounding allies, also creating you immune to all attacks for 1 second. "Rugard's Protection" creates a giant shield that increases party members' defense for 20 seconds.
Lastly, the Dark Lord's greatest talent is "Destruction Tremor", which can be a charge-up ability. The longer it is charged, the higher the damage and the area of effect. Enemies affected may have lowered movement speed for 4 seconds, permitting you to handle foes more properly.
Expert capabilities: Use each attack and defense capabilities
Opt for 3 specialist skills from "Strategy", "Immunity", "Death", "Encouragement", "Devastation" and "March". "Strategy" has the "Mock" passive that increases aggro, and you can also use "Madness Absorption" to immediately pull in and explode surrounding enemies.
"Immunity" allows you to use "Pain Immunity". This grants immunity to all incoming harm for 4 seconds, generating it a superb ability for survival. You also get the "Transcendence Shield" passive, rising the shield-block rate by 10% and recovering max HP by 1% on a effective block.
The "Death" professional ability lets you use "Follower's Spirit", a toggle-on/off skill that creates a pentacle to summon enemy-attacking souls. It also has the "Valiant Passion" passive, which reduces the target's defense for five seconds when a main-weapon talent is cast.
6 professional skills are readily available for the Dark Lord.
"Encouragement" is actually a incredibly helpful specialist skill for parties, granting the "Defender's Shield" passive that increases the defense of celebration members within 20 meters. Also, the "Dark Horse" skill produces a valiant mount that grants 30% immunity to all damage, though ignoring collisions.
There's also an professional skill that is perfect if you should lay waste to vast numbers of enemies. The "Devastation" expert skill destroys a number of enemies with enormous damage more than a wide location and allows you to use "Rugard's Rage", a talent that summons a statue of Rugard to a designated place. "Rugard's Rage" is often a talent which you have to charge, so the longer you charge it, the stronger it gets. Also, once you attack, the "Guardian's Authority" passive grants a 10% chance that attack power will raise for 5 seconds. This 1 is extremely encouraged for aggressive Dark Lords.
The final expert ability, "March", encourages your comrades to fearlessly take on the enemy. It enables you to use "Attack Order", which increases the attack, move speed and attack-speed stats of party members. Also, it periodically recovers 1% of HP for nearby celebration members, so a Dark Lord who dreams of getting a party leader will need this skill.
Weapon skills: Slow enemies and boost stats with multi-hit combos
The bludgeon skills consist of "Call of Destruction", "Rupturing Thrust" and "Shield Bash", as well as a profitable shield block generates a shockwave that inflicts more damage. You'll be able to make use of the skills "Cyclone Strike", "Holy Wallop" and "Dogged March" with the two-handed bludgeon, which also grants an attack enhance (10% of defense converted to attack power).
"Call of Destruction" is often a simple, short-range scepter attack. On the other hand, a wave of rage will be generated around the third hit, adding AoE damage that should come in beneficial even though hunting. "Rupturing Thrust" stabs the enemy and grants a possibility of dealing higher damage. Also, "Shield Bash" deals harm to surrounding enemies around the third hit, gorgeous them for 1.5 seconds.
The two-handed bludgeon's "Cyclone Strike" throws cyclones to the front and grants an increase within the quantity of cyclones and harm inflicted when used numerous times. "Holy Wallop" delivers potent strikes to the front, dealing 125% of attack as AoE damage and reducing the target's movement and attack speed. Lastly, "Dogged March" deals AoE harm to enemies for the front and pulls them in. The pull area and damage boost with consecutive attacks, so the longer the battle, the stronger you get.
Class capabilities: Pull and push to heal allies
You can use "Fire Bludgeon" to deal AoE harm in the starting of battle, because the region touched by the Dark Lord’s fiery chain is set alight and temporarily offers continuous damage. With "Spin Attack", you swiftly spin to hit surrounding enemies and minimize their movement speed too as increase aggro.
"Protective Touch" temporarily silences enemies and recovers HP for allies. "Fire Burst" can be a highly effective AoE attack and deals more region harm following 1.five seconds. "Call of Thunder" also permits you to attack surrounding enemies and push them back.
"Eternal Flames" creates a fire cyclone for 20 seconds, dealing continuous harm without needing to attack all enemies one by a single. "Holy Light" recovers HP for oneself and surrounding allies as well as increases HP-recovery speed.
"Call of Thunder" enables you to attack and push enemies.
"Vicious Charge" may be the Dark Lord's only charge attack. It deals AoE damage in addition to a taunt effect that forces your enemy to attack you for two.5 seconds, which is regarded an crucial impact for celebration play. "Monarch's Touch" throws a hook towards the front and bargains AoE harm, pulling and taunting the enemy. They are the two most invaluable expertise for party play.
Apart from these skills, "Ice Claw" freezes enemies nearby while "Weapon Throw" offers damage over a wide area and reduces movement speed.
Having said that, you will find nonetheless more abilities that are valuable in celebration play. "Purification" removes all abnormal-status effects for yourself plus the surrounding allies, also creating you immune to all attacks for 1 second. "Rugard's Protection" creates a giant shield that increases party members' defense for 20 seconds.
Lastly, the Dark Lord's greatest talent is "Destruction Tremor", which can be a charge-up ability. The longer it is charged, the higher the damage and the area of effect. Enemies affected may have lowered movement speed for 4 seconds, permitting you to handle foes more properly.
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