The War Mage's magic attacks will be the most elaborate out of all the classes, and his magic powers can destroy enemies inside a wide location.He could be utilized as a ranged damage dealer or as a melee damage dealer, moving speedy like an assassin working with a sword imbued with mana. He has crowd handle along with other very productive attacks that let him respond to situations flexibly, enabling him to swiftly dispatch enemies. The War Mage is best for those who appreciate an aggressive gameplay style with unique magic attacks in a fast-paced battle. Preserve in thoughts that his HP and defense are somewhat low compared to his attack, so it's essential to pay focus to survive.
The War Mage's battle style differs tremendously depending on the weapon that you decide to equip. Equipping the staff will grant him the ability to perform mostly ranged attacks, though equipping the magic sword along with the secondary weapon, the grimoire, will generate a melee-assassin kind of character. This means that the War Mage is usually a kind of hybrid character that could be transformed for your liking.
The employees, a weapon befitting of a mage, permits him to use ranged attacks. He can also use several magic skills from a distance. These ranged attacking abilities make him useful when playing in a celebration.
However, when equipped with all the magic sword plus the grimoire, he becomes a melee form. In this state, he needs to adjust his distance to become in a position to efficiently make use of the ranged magic skills too. The War Mage has weak defense, so melee battles will need the use of enhancement and protection skills.
He's not an easy character to handle, however the difficulty increases much more when he's equipped using a magic sword. If you would like to become a mage-type character, make use of the staff, and if you would like sturdy melee attacks, use the magic sword.
Weapon skills: Decide on your preference, the ranged staff or the melee magic sword
Ranged skills for the staff contain the "Chaos Orb", "Energy Explosion" and "Shockwave", and skills for the magic sword and grimoire include things like "War Veteran", "Marching Blade" and "Torment Wave". Deciding upon the staff grants you increased harm to targets extra than ten meters away, and selecting the magic sword grants enhanced harm to targets within 9 meters.
The staff ability "Chaos Orb" throws magic orbs as a ranged attack and offers added AoE damage more than the area behind the target which is hit. "Energy Explosion", an exploding energy orb thrown by the War Mage, offers AoE damage and causes an further explosion when an enemy is killed. Also, "Shockwave" is a shock-bomb attack that bargains AoE damage and reduces the movement speed of enemies.
The magic-sword skill "War Veteran" makes use of a sword imbued with dark power to slash enemies, pushing them and inflicting a debuff that reduces their defense on every single third attack. "Marching Blade" slashes the sword to the front, having a chance to ignore 10% on the enemy's defense. "Torment Wave" bargains AoE damage to the front and bargains extra damage to 3 nearby targets around the third hit. some time we want buy Weapon from auction home, you'll need care the skills with all the Weapon Is appropriate for you personally? in case you have not adequate mu legend zen to buy Weapon you could go mu2zen.com, the internet site assistance low-cost mu legend zen and deilivery fast!
Class skills: Highly effective magic switching in between fire and ice
The War Mage has effective magic-attack skills, the first of which is a fire-magic talent known as "Fire Clutches". This skill ignites a fire in 1 spot to deal AoE damage and continuously inflicts added damage whilst the fire is burning.
"Radiant Chain" casts a magnetic field. As a charge-up skill, it can continue to be cast so long as the hotkey is pressed, dealing damage to surrounding enemies with chains. "Fire Curtain" offers continuous harm by igniting the ground, so it is related to "Fire Clutches", but far more potent.
"Reaper's Light" shoots out a beam of light, dealing damage to all enemies in its path. It's a charge-up skill, so it can be maintained as long as you have MP. In addition, the damage amount increases in 3 stages. "Danse Macabre" allows you to teleport to a designated spot. As quickly as you land, you slash the enemy, so it's excellent for the magic sword. In case you use "Fire Clutches" inside 2 seconds, you could go back to your original place.
For battles where abnormal statuses will give you the advantage, throw magic shards to cut down enemies' movement speed with "Power Slash". You'll be able to also use "Cold Murder" to mount a spinning stun attack to enemies in front. Summon a giant ice storm with "Binding Blizzard" to deal harm to a large area and lower speed within that region.
"Cruel Touch" pushes a target in front although you retreat back. The enemy's movement speed will lower and you will deal more harm 3 seconds later with an explosion. "Mana Racer" releases Pegasus, dealing ranged harm and ensnaring enemies in the spot it stops at.
Also, "Full Throttle" causes an explosion and teleports you ahead while granting you stealth. "Specter Shield" is often a beneficial skill for survival, allowing you to absorb damage as health up to 20% of max HP. If the shield is destroyed, its shards will deal AoE harm to surrounding enemies.
"Bloodfest" allows you to jump into a location to attack enemies left and proper. You are going to be invincible while it's active, so it may be used as a survival skill when in danger. Lastly, "Hallucinatory Infection" contaminates a specific location to deal harm. In the event the target dies, the infection is transmitted to an additional target and also you can recover 25% of max MP.
Professional skills: Summon evil spirits and generate ice storms
The War Mage's 6 specialist skills are "Confusion", "Wallop", "Destruction", "Invincibility", "Pain" and "Devastation". "Confusion" includes a passive impact that decreases the defense of enemies inside 20 meters. Additionally, it lets you cast "Specter", a charge-up ability which summons evil spirits to deal continuous harm to surrounding enemies.
"Wallop" features a passive effect that increases your max HP and defense, plus the "Final Notice" talent that deals a powerful attack for the front. In the event the target's HP is below 30%, "Final Notice" can inflict extra harm. For those who make use of the talent once again inside two seconds, you could send an further wave of energy, pushing the enemy far away.
"Destruction" includes a passive effect that decreases MP consumption. You are able to also make use of the "Meteor Drop" ability, which drops a giant meteor in a selected location. The meteor has immense attack energy, and all enemies hit by it will be pushed back and obtain added continuous damage.
"Invincibility" will be the ideal survival talent for the War Mage, which consists of the "Glacier Prison" skill. "Glacier Prison" encases you in ice temporarily, producing you invincible. When the ice breaks, the shards will deal damage to surrounding enemies and will decrease their movement speed. "Invincibility" also has a passive that stuns enemies when the ability is cast a number of occasions.
"Pain" increases your attack power by as much as 9% according to the number of enemies about and allows you to use the "Mana Discharge" ability that spins 5 orbs around you. The orbs keep for 20 seconds and deal continuous damage to surrounding enemies. When the ability is cast, the orbs will be thrown up to five instances.
"Devastation" allows you to cut down the cooldown for all skills and also allows you to use the "Ice Wall" ability that creates an ice cyclone. The ice cyclone breaks after 2 seconds, dealing harm to surrounding enemies and freezing them, so it’s a powerful abnormal-status attack.
The War Mage's battle style differs tremendously depending on the weapon that you decide to equip. Equipping the staff will grant him the ability to perform mostly ranged attacks, though equipping the magic sword along with the secondary weapon, the grimoire, will generate a melee-assassin kind of character. This means that the War Mage is usually a kind of hybrid character that could be transformed for your liking.
The employees, a weapon befitting of a mage, permits him to use ranged attacks. He can also use several magic skills from a distance. These ranged attacking abilities make him useful when playing in a celebration.
However, when equipped with all the magic sword plus the grimoire, he becomes a melee form. In this state, he needs to adjust his distance to become in a position to efficiently make use of the ranged magic skills too. The War Mage has weak defense, so melee battles will need the use of enhancement and protection skills.
He's not an easy character to handle, however the difficulty increases much more when he's equipped using a magic sword. If you would like to become a mage-type character, make use of the staff, and if you would like sturdy melee attacks, use the magic sword.
Weapon skills: Decide on your preference, the ranged staff or the melee magic sword
Ranged skills for the staff contain the "Chaos Orb", "Energy Explosion" and "Shockwave", and skills for the magic sword and grimoire include things like "War Veteran", "Marching Blade" and "Torment Wave". Deciding upon the staff grants you increased harm to targets extra than ten meters away, and selecting the magic sword grants enhanced harm to targets within 9 meters.
The staff ability "Chaos Orb" throws magic orbs as a ranged attack and offers added AoE damage more than the area behind the target which is hit. "Energy Explosion", an exploding energy orb thrown by the War Mage, offers AoE damage and causes an further explosion when an enemy is killed. Also, "Shockwave" is a shock-bomb attack that bargains AoE damage and reduces the movement speed of enemies.
The magic-sword skill "War Veteran" makes use of a sword imbued with dark power to slash enemies, pushing them and inflicting a debuff that reduces their defense on every single third attack. "Marching Blade" slashes the sword to the front, having a chance to ignore 10% on the enemy's defense. "Torment Wave" bargains AoE damage to the front and bargains extra damage to 3 nearby targets around the third hit. some time we want buy Weapon from auction home, you'll need care the skills with all the Weapon Is appropriate for you personally? in case you have not adequate mu legend zen to buy Weapon you could go mu2zen.com, the internet site assistance low-cost mu legend zen and deilivery fast!
Class skills: Highly effective magic switching in between fire and ice
The War Mage has effective magic-attack skills, the first of which is a fire-magic talent known as "Fire Clutches". This skill ignites a fire in 1 spot to deal AoE damage and continuously inflicts added damage whilst the fire is burning.
"Radiant Chain" casts a magnetic field. As a charge-up skill, it can continue to be cast so long as the hotkey is pressed, dealing damage to surrounding enemies with chains. "Fire Curtain" offers continuous harm by igniting the ground, so it is related to "Fire Clutches", but far more potent.
"Reaper's Light" shoots out a beam of light, dealing damage to all enemies in its path. It's a charge-up skill, so it can be maintained as long as you have MP. In addition, the damage amount increases in 3 stages. "Danse Macabre" allows you to teleport to a designated spot. As quickly as you land, you slash the enemy, so it's excellent for the magic sword. In case you use "Fire Clutches" inside 2 seconds, you could go back to your original place.
For battles where abnormal statuses will give you the advantage, throw magic shards to cut down enemies' movement speed with "Power Slash". You'll be able to also use "Cold Murder" to mount a spinning stun attack to enemies in front. Summon a giant ice storm with "Binding Blizzard" to deal harm to a large area and lower speed within that region.
"Cruel Touch" pushes a target in front although you retreat back. The enemy's movement speed will lower and you will deal more harm 3 seconds later with an explosion. "Mana Racer" releases Pegasus, dealing ranged harm and ensnaring enemies in the spot it stops at.
Also, "Full Throttle" causes an explosion and teleports you ahead while granting you stealth. "Specter Shield" is often a beneficial skill for survival, allowing you to absorb damage as health up to 20% of max HP. If the shield is destroyed, its shards will deal AoE harm to surrounding enemies.
"Bloodfest" allows you to jump into a location to attack enemies left and proper. You are going to be invincible while it's active, so it may be used as a survival skill when in danger. Lastly, "Hallucinatory Infection" contaminates a specific location to deal harm. In the event the target dies, the infection is transmitted to an additional target and also you can recover 25% of max MP.
Professional skills: Summon evil spirits and generate ice storms
The War Mage's 6 specialist skills are "Confusion", "Wallop", "Destruction", "Invincibility", "Pain" and "Devastation". "Confusion" includes a passive impact that decreases the defense of enemies inside 20 meters. Additionally, it lets you cast "Specter", a charge-up ability which summons evil spirits to deal continuous harm to surrounding enemies.
"Wallop" features a passive effect that increases your max HP and defense, plus the "Final Notice" talent that deals a powerful attack for the front. In the event the target's HP is below 30%, "Final Notice" can inflict extra harm. For those who make use of the talent once again inside two seconds, you could send an further wave of energy, pushing the enemy far away.
"Destruction" includes a passive effect that decreases MP consumption. You are able to also make use of the "Meteor Drop" ability, which drops a giant meteor in a selected location. The meteor has immense attack energy, and all enemies hit by it will be pushed back and obtain added continuous damage.
"Invincibility" will be the ideal survival talent for the War Mage, which consists of the "Glacier Prison" skill. "Glacier Prison" encases you in ice temporarily, producing you invincible. When the ice breaks, the shards will deal damage to surrounding enemies and will decrease their movement speed. "Invincibility" also has a passive that stuns enemies when the ability is cast a number of occasions.
"Pain" increases your attack power by as much as 9% according to the number of enemies about and allows you to use the "Mana Discharge" ability that spins 5 orbs around you. The orbs keep for 20 seconds and deal continuous damage to surrounding enemies. When the ability is cast, the orbs will be thrown up to five instances.
"Devastation" allows you to cut down the cooldown for all skills and also allows you to use the "Ice Wall" ability that creates an ice cyclone. The ice cyclone breaks after 2 seconds, dealing harm to surrounding enemies and freezing them, so it’s a powerful abnormal-status attack.
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