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We Played In The MU Legend - Free Diablo III With A Hint Of MMO

Webzen decided to attack the nostalgic players and bring the MU Universe back to life within a new, totally free version. Can this MMOARPG be able to shield itself against the competition? The premiere on the game: not yet announced.


On November 7, 2017, Webzen opened the MU Legend gateway for everyone. As a beta tester, any one can check out this MMOARPG. But usually do not be fooled by the fact that the game is offered in open beacons, simply because it is a typical predicament on the market - the official premiere will take location by the way, and now we are able to love a complete version from the title. Nicely, this can be a hassle-free remedy for developers when they should translate themselves, why some thing isn't working or is underperforming. Okay, so let's go to conclusions.

It can be not old, good MU On the internet

Older generations most likely recall a title like MU On-line. Since it is simple to guess, MU Legend is actually a continuation in the prototype, and precisely its prequel. Shows events occurring just before the history of the original. Quietly, the plot doesn't need to attach as well substantially weight, mainly because it's exceptionally easy and serves only as a pretext for playing. There was a god of demons who was sealed in man. For a lengthy time mankind lived peacefully till our chief evil took control of his human prison. Then the planet flooded the horde of monsters, and we, because the final bastion of good, we've got to face with them. Sadly, the dark forces are as well highly effective, so at the last moment we're sent to the past. There ought to be an event which has led towards the predicament we know.

The above step is genuinely a tutorial. We commence having a 100 level character. We have access to all of our hero's skills and we know the basic mechanics in the game. Just after completing the admission we go back in time and begin playing at level one. Make use of the beginnings to learn the character classes. For now, pandas, dark lord, war mage and whisperera are accessible. Over time, you may also see the emphasizer (phantom / phantom), and later black phantom. Each of those professions has two forms of weapons that provide different sets of capabilities.


Right here I'll enable myself slightly digression. Well, I had the difficulty of testing the MU Legend in our native language. As far as I am able to understand the troubles of translating some words, so particular "flowers" are currently unacceptable. In reality, you are going to meet with them. My blader has evolved into a perpetrator, as well as the former is known as a whistle and when a manipulator - despite the fact that this class just isn't even accessible. I recommend playing English, due to the fact the production itself isn't complex, and also you usually do not really need to know the foreign language to perform tasks. All the things is automatically shown on the map, opponents for the mission are highlighted, and as we're really lazy, we are able to make use of the autotracker.

As quickly as we speak about it, the maximum level of our character is 65. It gets in fairly immediately, calmly adequate five days of loose play - let's say 3 hours each day. All you've to do is comprehensive the story and make use of the dungeons. You do not have to grind mobs, mainly because it is fully unprofitable - far more time you commit in instances.

MU Legend is very diablopodobne

As for character development, it was divided into two stages. Levels unlock access to further skills. Around level 30 you might must decide which of your spells you resign, considering that you may currently have filled the complete bar. The second strategy to create a hero is by way of the soul level that we obtain in the starting. Merely examine it to Diablo III receipts. Soul level is split up and slower than character level. We pass on to passive traits including physical injury or evasion. The solution is not lacking and all issues will take a long time. After we reach level 65, we will be able to further develop the soul level, that is worth paying interest to. Right after investing the proper quantity of points in a provided feature we get a bonus deal.

All in all, the MU Legend notion is determined by the development with the hero. Moreover towards the described soul level we have the ability to upgrade our skills to master levels. This can be performed within a straightforward way - just use them. Due to that, just after some time we'll attain the initial level of the championship, which makes it possible for us to strengthen the energy of the spell or its possibility for vital hit or cost - the decision belongs to us. Three times so long as we invest the proper amount of time.


And you can find artifacts with their very own bonuses for our hero. Also, we have also familiar with the winged prototype, which influences the character statistics. Small? I'll add a pet accompanying us, which also affects our strength. All this could be additional strengthened and developed. In principle it truly is this element st.

Fighting is not a challenge but it is satisfying

Much, but everyone will find it easy. And calmly, you do not have to focus on developing characters in every way. This is a great way for players who want to go top-level or for people interested in PvP. The first ones are tempting, because they offer up to 400% of the bonus for the experience points gained and the chance of falling out something attractive. The only problem is that the degree of difficulty of such a dungeon turns out to be enormous. Often it is better to go for an easier instance, but go through it without hindrance several times.

As for the level of difficulty of the MU Legend itself - well ... unless we take on the challenges of increased difficulty, we are waiting for a walk in the forest. The opponents basically do not think, they gather around us and attack what they can. They do not deal too much damage, so even at the beginning of the game, without good equipment, you can face up to 15 monsters simultaneously. Their "difficulty" is reduced to extremely good condition. Who would have thought the forest spiders would be able to take on a dozen or so attacks without stumbling? I felt that in this way the creators wanted to make the whole game not too easy or rather fast. We limit the number of HP points to enemies, so there is no way of expressing a particular passage of a map.


The case looks "quite different" when fighting bosses and larger opponents in instances. They have special attacks and a lot of stamina. The moment of inattention can make us smear the flowers from the bottom. As far as - of course - we do not see much red information about the upcoming attack. Unfortunately, a few moments is enough to get to know the opponent's pattern. Then it all comes down to doing the dodging and successively rubbing against the enemy, which after some time is finally killed. After all, you can choose one of four prizes for completing the challenge. We are also evaluating and in this way we learn how we went.

Like MMO, but do not feel it

I would like to remind you that MU Legend was originally MMOARPG. About the RPG action I have already told, and where is the whole MMO? Well, I would lie, writing that Webzen made the open world open. We have tight maps, full of corridors, where NPCs are set up with tasks - of course in corners or alleys. In the middle of the turn are the opponents - waiting for them to smite. Quietly, others appear after a few seconds. So there is no way that the players around us will get us a spot or something stealthy. In fact, the others are just decorations, because you can not even attack anyone. Unfortunately, in MU Legend there is no open PvP.


The presence of other participants of the fun comes down to the fact that you can subscribe to instances, densely scattered on each map. Alternatively they serve as prospective buyers of equipment, auctioned. If you do not set up the equipment on yourself, you can push it to someone else. This way, you can get a better price than an ordinary trader. MU Legend also has crafting, which you will not be interested in before you hit the last level. The components required to create a given item require the transition of the instance several times. At the same time, we'll get a lot faster, so that the dreamer will be too weak for us. For this reason crafting to level 65 is a waste of time.

As you've probably guessed, the fight itself is not particularly complicated. PvE beasts are based on spamming with spells and possible evasion. Our character is supposed to inflict a ton of damage and will do so, because in MU Legend counts primarily on numbers. Survival is important at higher levels, so it is good to invest in the right attributes over time. The skirmishes only get blurred when it comes to competing with other players. For me, this was the best aspect of this production. I just say that the maximum number of participants in the game is two teams of 10 players each. Everything goes on in the closed arena, so the fans of the great battles of the original will be disappointed. I also add that in PvP equipment is very important, so there is nothing to throw in deep water when you are not sure of equipment.


As for graphics - I felt unpleasantly surprised. MU Legend benefits from the Unreal Engine 3 engine, which can not be seen. I had the impression that I was playing a browser-based production or a newer title for mobile devices. The surroundings are always slightly blurry, and after approximating the camera we see uninteresting textures. Only special effects accompanying our abilities are saved. I have already mentioned that we use the ability all the time, so thanks to the flares we pay no attention to the area. And if I were to judge from this side the visual aspect of the game, it would have been from me pl.

P2W - yes or no?

We go to the most important question - is MU Legend a pay-to-win game? This question is hard to answer. The production itself is free, so it's no surprise that it has an Item Shop. For this you can buy a premium account Gold or Platinum, which offer a lot of bonuses. But so powerful?

Gold option for 30 days costs about 5 euros. Within this framework, we receive 1000 magical gems for daily use, an additional bookmark in the inventory of items and the ability to teleport to any previously visited place. We also have remote storage, email and an improved listing.



Platinum service for 30 days is more expensive, because the authors wish for it 10 euros. It offers everything the Gold option has and much more to it. Remote expansion and a potion shop increase your chances of casting items and increasing your soul level. We also get 5% damage bonus to monsters, and they also beat us by less. In addition, there is an additional entrance to Ruff, Arena, Garden, Mine and Treasure.

At first glance this robbery in a white day. However, while playing, I received some item items from the Item Shop for everyday use, which is what the payers pay. I admit that these were useful things, although most of them only make the game easier - it does not make the player unconquerable. Platinum service is the most interesting, because it offers the most bonuses. Interestingly, for a regular account with this option we get a special currency.

In the shop we will find animals, wings, clothes and mounts. Most of these things are obtained through playing, but of course in the weaker version. The Premium Shop also offers scrolls that add bonuses to the inventory, but they will also be available in time or on a daily basis.

So what is the situation? Premium account is not needed for fun. Awards for daily logins prove to be sufficient. Yes, some bonuses, like teleporting or mobile shops and a bigger backpack, seem tempting. However, they have no significant effect on the game itself - they only speed up some processes. However, if you want to be among the best PvP players or the fastest challengers, you'll have to pour in the cash.

The Item Shop does not offer any items that give you a significant advantage, but there are things that significantly speed up your inventory. For some it is equivalent to P2W, for others it is not.


Contrary to appearances is not bad

I'm getting a Legend as a free Diablo III. Every step you can come across here relate to Blizzard's production. It's not just about mechanics or some of the solutions (chapels with reinforcements), but even the landscape itself - sometimes it seemed to me that some of the locations were taken out of Act II and IV. I even met the imitation of the Goblin Treasurer, who accidentally acted on the same principle.

In summary, MU Legend is just good MMOARPG. It goes a step further towards the Path of Exile as far as the aspect of network gaming is concerned. It also offers a lot of customization options and a fun character. The amount of time you have to devote to expediting the desired equipment, and then strengthening it, will delight the grinding fanatics. Also, there is a soul level, wings, companion, and even a mount. So it is ripping. The only problem is that the right content is now up to the top two weeks. Developers have limited access to the dungeons for up to two visits per day, all for the purpose of artificially extending the time we spend with the MU Legend.


So I repeat - this game is just a free alternative to Diablo III with MMO elements. It is not an insult, because in spite of appearances I had a good time. Also remember that we are dealing with open beta and in time we will get new things (not just character classes). So how much do you need production, where you can relax, MU Legend will like you. Especially if you have the fun of making hundreds of thousands of enemies just to strengthen your equipment by a few points. More attractions after this title do not expect.

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